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   <TITLE>class  OSGUTIL_EXPORT osgUtil::DriveManipulator</TITLE>
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<H2>class  OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::DriveManipulator</A></H2></H2><HR>

<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="Mosg::Referenced,M,CGUIEventHandler,MGUIEventHandler.html,CCameraManipulator,MCameraManipulator.html,CDriveManipulator,MDriveManipulator.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
</APPLET>
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<DL>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.7.1">DriveManipulator</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   <B><A HREF="#DOC.2.7.2">~DriveManipulator</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.7.3">setNode</A></B>(osg::Node*)
<DD><I>Attach a node to the manipulator.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   const osg::Node* <B><A HREF="#DOC.2.7.4">getNode</A></B>() const 
<DD><I>Return node if attached</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.7.5">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>Move the camera to the default position.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.7.6">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>Start/restart the manipulator</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   bool <B><A HREF="#DOC.2.7.7">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>handle events, return true if handled, false otherwise</I>
</DL></P>

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<HR><H3>Inherited from <A HREF="CameraManipulator.html">CameraManipulator</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual   void <B>setCamera</B>(osg::Camera*)
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<IMG ALT="o" SRC=icon2.gif>virtual   const osg::Camera* <B>getCamera</B>() const 
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<IMG ALT="o" SRC=icon2.gif>void <B>setHomeToUseNode</B>()
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<IMG ALT="o" SRC=icon2.gif>void <B>setHome</B>(const osg::Vec3&amp; eye, const osg::Vec3&amp; center, const osg::Vec3&amp; up)
</DL></P>

<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>osg::ref_ptr&lt;osg::Camera&gt;  <B>_camera</B>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_homeToUseNode</B>
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<IMG ALT="o" SRC=icon2.gif>osg::Vec3 <B>_eyeHome</B>
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<IMG ALT="o" SRC=icon2.gif>osg::Vec3 <B>_centerHome</B>
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<IMG ALT="o" SRC=icon2.gif>osg::Vec3 <B>_upHome</B>
</DL></P>

</DL>
<HR><H3>Inherited from <A HREF="GUIEventHandler.html">GUIEventHandler</A>:</H3>
<DL>
</DL>

<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<DL>

<A NAME="DriveManipulator"></A>
<A NAME="DOC.2.7.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DriveManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~DriveManipulator"></A>
<A NAME="DOC.2.7.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   ~DriveManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setNode"></A>
<A NAME="DOC.2.7.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setNode(osg::Node*)</B></TT>
<DD>Attach a node to the manipulator. 
Automatically detaches previously attached node.
setNode(NULL) detaches previously nodes.
Is ignored by manipulators which do not require a reference model.
<DL><DT><DD></DL><P>
<A NAME="getNode"></A>
<A NAME="DOC.2.7.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   const osg::Node* getNode() const </B></TT>
<DD>Return node if attached
<DL><DT><DD></DL><P>
<A NAME="home"></A>
<A NAME="DOC.2.7.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void home(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>Move the camera to the default position. 
May be ignored by manipulators if home functionality is not appropriate.
<DL><DT><DD></DL><P>
<A NAME="init"></A>
<A NAME="DOC.2.7.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void init(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>Start/restart the manipulator
<DL><DT><DD></DL><P>
<A NAME="handle"></A>
<A NAME="DOC.2.7.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>handle events, return true if handled, false otherwise
<DL><DT><DD></DL><P><DL>

<A NAME="USE_MOUSE_Y_FOR_SPEED"></A>
<A NAME="DOC.2.7.18.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_MOUSE_Y_FOR_SPEED</B></TT>
<DL><DT><DD></DL><P>
<A NAME="USE_MOUSE_BUTTONS_FOR_SPEED"></A>
<A NAME="DOC.2.7.18.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_MOUSE_BUTTONS_FOR_SPEED</B></TT>
<DL><DT><DD></DL><P></DL>
</DL>

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